pixelDrop – projection mapping in ActionScript
ok, some older ActionScript work I did in creating a projection mapping environment. drag shapes onto elements in orgSpace to create a region that sprites will react to in some way. the sliders allow changes in size.
in this test, I’m using a particle emitter to bounce cubes off things in orgSpace (the digital lab @ UNCG art dept.)
This entry was posted on Wednesday, February 17th, 2010 at 04:19PM
You can follow any responses to this entry through the RSS 2.0 feed.